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Archon, Siege 2014

CR 13 celestial

Huge celestial, lawful good


Armor Class
18 (plate)
Hit Points
187 (15d12+90)
Speed
40 ft., fly 60 ft.

STR22 (+6)
DEX14 (+2)
CON22 (+6)
INT10 (+0)
WIS20 (+5)
CHA17 (+3)

Saving Throws
Strength +1, Constitution +1, Wisdom +1, Charisma +8
Skills
Perception +5
Resistances
radiant; nonmagic B/P/S attacks
Condition Immunities
charmed, exhaustion, frightened
Senses
truesight 120 ft., passive Perception 20
Languages
all, telepathy 120'
Challenge
13 (10,000 XP) · Proficiency Bonus +5

Celestial Weapons.

Its weapon attacks are magical. When archon hits with its Trunk Maul weapon deals extra 5d8 force (included below).

False Appearance.

While motionless indistinguishable from inanimate statue.

Immortal Nature.

Doesn't require food drink or sleep

Magic Resistance.

Advantage: spell/magic effect saves.

Siege Monster.

Double damage to objects/structures.

Trampling Charge.

If it moves 20'+ straight toward a creature and then hits it with trunk maul on same turn target: DC 19 Str save or be pushed up to 10 ft. and knocked prone. If target is prone archon can make one Stomp attack vs. it as a bonus action.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details