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Animated Instrument, Symphony 2014

CR 15 construct

Gargantuan construct, neutral


Armor Class
15 (natural armor)
Hit Points
201 (13d20+65)
Speed
30 ft., fly 30 ft.

STR12 (+1)
DEX18 (+4)
CON20 (+5)
INT10 (+0)
WIS8 (-1)
CHA22 (+6)

Saving Throws
Dexterity +7, Constitution +1, Wisdom +4, Charisma +1
Skills
Perception -1
Resistances
bludgeoning, piercing, slashing
Damage Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses
blindsight 120 ft., passive Perception 9
Languages
understands Common but can't speak
Challenge
15 (13,000 XP) · Proficiency Bonus +5

Antimagic Susceptibility.

Incapacitated while in the area of an antimagic field. If targeted by dispel magic instrument must succeed on a Con save vs. caster’s spell save DC or fall unconscious for 1 min. Has advantage on this save.

Construct Nature.

Doesn’t require air food drink or sleep.

False Appearance.

Motionless and not flying: indistinguishable from large musical instrument collection and performance paraphernalia.

Grand Composition.

While it occupies another creature’s space that creature has disadvantage on Con saves to maintain concentration and creature can’t cast spells with verbal components.

Legendary Resistance (3/Day).

Choose to succeed failed save.

Magic Resistance.

Advantage: spell/magic effect saves.

Musical Arrangement.

Plays one of the following:Ballet of Quickening Steps Lilting ballet that picks up pace in startling fashion increasing its movement speed by 10 ft. and allowing it to take the Dodge action as a bonus action on each of its turns. Lasts 1 min or until symphony plays a different song.Harrowing Hymn Foreboding verse. Each creature within 30' of symphony that can hear it: DC 19 Wis save or frightened for 1 min. A creature can re-save at end of each of its turns success ends effect on itself. If creature’s save succeeds or effect ends for it creature immune to symphony’s Harrowing Hymn for next 24 hrs.Concerto for the Luckless Piece pits nearby listeners vs. their own misfortunes. Each creature within 60' of symphony and can hear it: DC 19 Cha save or be cursed 1 min. While cursed creature can’t add its proficiency bonus to attack rolls or ability checks. If cursed creature rolls a 20 on attack roll or ability check curse ends. Curse can be lifted early by remove curse spell or similar magic.Four Winds Canon Trumpets gale force winds in a 90' cone. Each creature in that area: creature is pushed up to 30' away from symphony and knocked prone (DC 19 Str creature is knocked prone but isn’t pushed). Winds also disperse gas or vapor and it extinguishes candles torches and similar unprotected flames in the area. It causes protected flames such as those of lanterns to dance wildly and has a 50% chance to extinguish them.

Swarm.

Can occupy another creature’s space and vice versa and symphony can move through any opening large enough for a Small musical instrument. Except for the Harmonize legendary action symphony can’t regain hp or gain temp hp.

Legendary Actions

Move.

Moves up to its speed with o provoking opportunity attacks.

Harmonize (Costs 2 Actions).

Tunes its worn-out instruments back to working harmony regaining 20 hp and ending one condition affecting it.

Orchestral Flourish (Costs 2 Actions).

Plays a short fierce melody. Each creature within 10 ft. of symphony including creatures in its space: 10 (3d6) thunder (DC 19 Con half).

Syncopated Melody (Costs 3 Actions).

Mimics a spell that was cast since the end of its last turn. It makes a Performance check where the DC is the caster's DC+the level of the spell symphony is trying to mimic. If successful symphony casts the spell using original caster's DC and spell attack bonus.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details