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Animal Lord, Mammoth Queen 2014

CR 18 fey

Huge fey, chaotic good


Armor Class
20 (natural armor)
Hit Points
250 (20d12+120)
Speed
40 ft.

STR25 (+7)
DEX10 (+0)
CON22 (+6)
INT15 (+2)
WIS18 (+4)
CHA19 (+4)

Saving Throws
Dexterity +6, Wisdom +1
Skills
Perception +4
Resistances
nonmagic B/P/S attacks
Damage Immunities
cold, poison
Condition Immunities
charmed, exhaustion, frightened, incapacitated, poisoned, stunned
Senses
truesight 120 ft., passive Perception 20
Languages
all, telepathy 120'
Challenge
18 (20,000 XP) · Proficiency Bonus +6

Elephantine Passivism.

No elephant mammoth or other elephantine creature can willingly attack her. Can be forced to do so magically.

Legendary Resistance (3/Day).

Choose to succeed failed save.

Magic Resistance.

Advantage: spell/magic effect saves.

Magic Weapons.

Weapon attacks are magical.

Rejuvenation.

If she dies soul reforms on Astral Plane. In 1d6 days it inhabits body of another elephantine creature on Material Plane which becomes the Queen with all hp and abilities thereof. Only killing every elephantine creature on the Material Plane will prevent this.

Speak with Elephantines.

Communicate with any elephant mammoth or other elephantine creature as if they shared a language.

Stomp (Elephantine or True Form).

Melee Weapon Attack: +13 to hit, 5 ft., one target, 34 (5d10+7) bludgeoning damage.

Trampling Charge.

If she moves 20'+ straight to creature and then hits it with Gore on same turn target knocked prone (DC 20 Str negates). If target is prone queen can make one Stomp vs. it as a bonus action.

Trunk (Elephantine or True Form).

Melee Weapon Attack: +13 to hit, 15 ft., one creature,. Target is grappled (escape DC 19) if it is a Large or smaller creature. Until grapple ends target restrained queen can’t use Trunk on another.

Tusk Sweep (Elephantine or True Form Recharge 5–6).

Channels raw magic as she sweeps her tusks in a wide arc. Each creature in a 15 ft. cube: 35 (10d6) bludgeoning damage and is pushed up to 15 ft. away from the queen (DC 20 Dex half damage and isn’t pushed away).

Bonus Actions

Change Shape.

Transforms into Gargantuan oliphaunt (see Creature Codex) a Huge mammoth a Med female human with thick brown hair tied back in a braid or back into her true Huge elephant-headed humanoid form. Her stats other than size are the same in each form. Any items worn/carried transform with her.

Reactions

Catch Weapon.

When hit by a melee weapon attack she can reduce the damage by 1d10+17. If this reduces damage to 0 queen can catch the weapon with her trunk if she is not using it to grapple a creature. If Queen catches a weapon in this way she must make a Str (Athletics) check contested by attacker's Str (Athletics) or Dex (Acrobatics) check (target chooses). Queen has disadvantage on the check if wielder is holding item with 2+ hands. If she wins she disarms creature and can throw the weapon up to 60' in a random direction as part of the same reaction.

Legendary Actions

Regenerative Hide.

Regains 15 hp. She can't use this legendary action again until the end of her next turn.

Trunk.

Makes one Trunk attack.

Shoving Stampede (Costs 2 Actions).

Charges becoming unstoppable stampede in line up to 80' long æ00d7 15 ft. wide. All in line: 14 (4d6) bludgeoning damage and pushed up to 15 ft. away and knocked prone (DC 20 Dex half not pushed/prone). Queen's move along this line doesn't provoke opportunity attacks.

Queen's Trumpet (Costs 3 Actions).

Emits loud trumpeting audible to 300'. Chooses up to 3 creatures that can hear trumpet. If target is friendly has advantage on its next attack roll ability check or save. If hostile: DC 20 Wis save or frightened til end of its next turn.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details