Angel, Zirnitran 2014
CR 20 celestial
Huge celestial, neutral good
Its weapon attacks are magical. When it hits with any weapon deals extra 5d8 radiant (included below).
Affects chance and probability around it. While creature within 20' of it can’t have advantage or disadvantage on any ability check attack roll or save. Aura affects zirnitran. At start of each of its turns zirnitran chooses whether this aura is active.
Knows if it hears a lie.
Advantage: saves vs. dragon breath weapons. No damage if it succeeds on such a save and only half if it fails.
Its eyes flash with the majesty of a solar eclipse. Each creature of its choice that is within 60' of it and that can see it: DC 19 Wis save or frightened for 1 min. Creature can re-save at end of each of its turns ending the effect on a success. If save is successful or effect ends for it creature is immune to zirnitran’s Glimpse of the Heavens for the next 24 hrs. A creature that fails by 5+ is also blinded. Blindness lasts until removed by a greater restoration spell or similar magic.
Any critical hit vs. it becomes a normal hit.
Doesn't require food drink or sleep
Choose to succeed failed save.
Advantage: spell/magic effect saves.
Draws upon ages of study and observation and casts one spell of 8th level or lower that appears on the cleric or wizard spell list. Casts the spell as an action regardless of spell’s normal casting time.
Wis (DC 21) no material components:
- At Will: Detect Evil and Good, Invisibility (self only), Legend Lore, Thaumaturgy
- 3/Day Each: Dispel Evil and Good, Geas (as an action)
- 1/Day Each: Antimagic Field, Plane Shift
Reactions
When it takes damage it gains resistance to that type of damage including the triggering damage for 1 min or until it uses this reaction again.
Legendary Actions
Knows location of each dragon and each creature with strong connection to dragons such as a sorcerer with the draconic bloodline within 120' of it.
Flies up to half its fly speed with o provoking opportunity attacks.
Makes one Anointed Claws or Draconic Blast attack.
Uses Spellcasting.
Creates a magical feathered shield around itself or another creature it can see within 120' of it. Target gains +2 to AC and 20 temp hp until the end of zirnitran's next turn.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details