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Angel, Shrouded 2014

CR 13 celestial

Medium celestial, chaotic good


Armor Class
18 (natural armor)
Hit Points
161 (17d8+85)
Speed
40 ft., fly 60 ft.

STR18 (+4)
DEX20 (+5)
CON20 (+5)
INT16 (+3)
WIS22 (+6)
CHA10 (+0)

Saving Throws
Strength +9, Dexterity +1, Wisdom +1, Charisma +5
Skills
Perception +6
Resistances
poison, radiant; nonmagic B/P/S attacks
Condition Immunities
charmed, exhaustion, frightened, poisoned
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 21
Languages
all, telepathy 120'
Challenge
13 (10,000 XP) · Proficiency Bonus +5

Angelic Poison.

Its weapon attacks are magical and its weapons are coated with radiant poison. Creatures with resistance or immunity to poison or the poisoned condition can be affected by angel’s poison. Such creatures have advantage on saves vs. the angel’s poison.

Divine Awareness.

Knows if it hears a lie.

Evasion.

If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails.

Immortal Nature.

Doesn't require food drink or sleep

Magic Resistance.

Advantage: spell/magic effect saves.

Reactions

Executioner's Judgment.

When a creature poisoned by shrouded angel starts its turn angel demands target repent. If it doesn't repent: DC 17 Con save. Fail: reduced to 0 hp. Success: 22 (5d8) radiant. If target repents its next action is chosen by angel as if it failed a save vs. the command spell: 'Draw Nigh' (approach) 'Clasp Hands in Prayer' (drop) 'Seek Redemption' (flee) 'Be Penitent' (grovel) or 'In Stillness Hear the Truth' (halt). Once angel uses this reaction it must deal poison to a poisoned target before using it again.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details