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Angel, Psychopomp 2014

CR 4 celestial

Medium celestial, lawful neutral


Armor Class
14 (natural armor)
Hit Points
68 (8d8+32)
Speed
40 ft., fly 60 ft.

STR17 (+3)
DEX14 (+2)
CON18 (+4)
INT14 (+2)
WIS16 (+3)
CHA18 (+4)

Saving Throws
Constitution +6, Wisdom +5, Charisma +6
Skills
Perception +3
Resistances
necrotic, radiant; nonmagic B/P/S weapons
Condition Immunities
charmed, exhaustion, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 15
Languages
all, telepathy 60'
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Death’s Accomplice.

When it deals radiant can choose to deal necrotic instead.

Fiendish Countenance.

When traveling planes of existence demons and devils are native to (ex: Hell the Abyss) psychopomp appears to be a Fiend of a type native to that plane. Until it reveals its true nature (no action required) or uses Divine Dictum Spirit Usher or Unmake Contract it is undetectable as a Celestial.

Immortal Nature.

Doesn't require food drink or sleep

Magic Resistance.

Advantage: spell/magic effect saves.

Bonus Actions

Spirit Usher (3/Day).

Wards a creature with divine power for 1 hr. While warded Celestials Fiends and Undead have disadvantage on attack rolls vs. the creature and creature can't be charmed frightened or possessed by them. Warded creature gains 11 temp hp and if slain can't be raised as an Undead for 1 year.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details