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Angel, Pelagic Deva 2014

CR 11 celestial

Medium celestial, neutral good


Armor Class
17 (Living Coral Armor)
Hit Points
142 (15d8+75)
Speed
20 ft., swim 90 ft.

STR19 (+4)
DEX18 (+4)
CON20 (+5)
INT17 (+3)
WIS20 (+5)
CHA22 (+6)

Saving Throws
Strength +8, Wisdom +9, Charisma +1
Skills
Perception +5
Resistances
cold, radiant; nonmagic B/P/S attacks
Condition Immunities
charmed, exhaustion, frightened
Senses
darkvision 120 ft., passive Perception 19
Languages
all, telepathy 120'
Challenge
11 (7,200 XP) · Proficiency Bonus +4

Amphibious.

Can breathe air and water.

Angelic Weapons.

Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below).

Immortal Nature.

Doesn't require food drink or sleep

Living Coral Armor.

Its armor is made of living coral. If armor is damaged such as from a black pudding’s Pseudopod armor fully repairs itself within 1 min provided it wasn’t destroyed.

Magic Resistance.

Advantage: spell/magic effect saves.

Bonus Actions

Anoxic Aura (1/Day).

Removes oxygen from nearby water for 1 min. Each creature that requires oxygen to live (including air-breathing creatures under effects of water breathing) and starts its turn within 20' of deva: DC 17 Con save or begin suffocating. Deva never suffers effects of this; can choose any creatures in area to ignore it.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details