Wiki › Monsters & Creatures

Alliumite, Rapscallion 2014

CR 2 plant

Small plant, chaotic neutral


Armor Class
15 (natural armor)
Hit Points
38 (7d6+14)
Speed
30 ft., burrow 20 ft., swim 20 ft.

STR6 (-2)
DEX18 (+4)
CON14 (+2)
INT9 (-1)
WIS12 (+1)
CHA18 (+4)

Saving Throws
Skills
Perception +1
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Sylvan
Challenge
2 (450 XP) · Proficiency Bonus +2

Plant Camouflage.

Advantage on Dex (Stealth) checks it makes in any terrain with ample obscuring plant life.

Tearful Stench.

Each creature other than an alliumite within 5 ft. of alliumite when it takes damage: DC 14 Con save or be blinded until start of creature’s next turn. On a successful save creature is immune to Tearful Stench of all alliumites for 1 min.

Reactions

Grapplevine Escape.

When a creature rapscallion can see hits it with melee attack can use its whip to swing up to 20' away from attacker provided nearby terrain includes a feature it can use to swing (branch chandelier ledge mast railing or similar). This movement doesn't provoke opportunity attacks.

Pungent Retort.

When a creature rapscallion can see within 60' of it starts its turn or casts a spell rapscallion issues forth a string of insults cleverly crafted to make a foe cry. If it can hear the rapscallion target: DC 14 Wis save or sob uncontrollably until start of rapscallion's next turn. A sobbing creature has disadvantage on ability checks and attack rolls and must make DC 14 Con save to cast a spell that requires spellcaster to see its target. Spellcaster doesn't lose the spell slot on a failure.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details