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Young Imperial Dragon 2014

CR 11 dragon

Large dragon, neutral


Armor Class
18 (natural armor)
Hit Points
210 (20d10+100)
Speed
40 ft., fly 80 ft., swim 40 ft.

STR23 (+6)
DEX12 (+1)
CON21 (+5)
INT16 (+3)
WIS14 (+2)
CHA16 (+3)

Saving Throws
Dexterity +5, Constitution +9, Wisdom +6, Charisma +7
Skills
Insight +6, Perception +10, Stealth +5
Damage Immunities
lightning, thunder
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 20
Languages
Common, Draconic
Challenge
11 (7,200 XP) · Proficiency Bonus +4

Amphibious.

The dragon can breathe air and water.

Innate Spellcasting.

The imperial dragon’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components. 3/day: fog cloud 1/day each: control water, gust of wind, stinking cloud

Actions

Multiattack.

The dragon makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Lightning Breath (Recharge 5–6).

The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details