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Young Blue Dragon Zombie 2014

CR 10 undead

Large undead, neutral evil


Armor Class
18 (natural armor)
Hit Points
152 (16d10+64)
Speed
30 ft., fly 70 ft., burrow 10 ft.

STR21 (+5)
DEX6 (-2)
CON19 (+4)
INT3 (-4)
WIS8 (-1)
CHA5 (-3)

Saving Throws
Dexterity +2, Constitution +8, Wisdom +3, Charisma +1
Skills
Damage Immunities
lightning, poison
Condition Immunities
poisoned
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 9
Languages
understands the languages it knew in life but can't speak
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Undead Fortitude.

If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.

Actions

Multiattack.

The dragon zombie makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) necrotic damage.

Claw.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Rotting Breath (Recharge 5–6).

The dragon zombie exhales rotting breath in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, and it rises as a zombie and acts immediately after the dragon zombie in the initiative count. The new zombie is under the control of the creature controlling the dragon zombie.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details