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Yavalnoi 2014

CR 6 aberration

Large aberration, chaotic evil


Armor Class
16 (natural armor)
Hit Points
126 (12d10+60)
Speed
10 ft., swim 40 ft.

STR17 (+3)
DEX14 (+2)
CON20 (+5)
INT12 (+1)
WIS16 (+3)
CHA18 (+4)

Saving Throws
Constitution +8, Wisdom +6
Skills
Perception +6
Resistances
cold
Senses
darkvision 90 ft., passive Perception 16
Languages
Aquan, Primordial
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Innate Spellcasting.

The yavalnoi’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components. At will: ray of enfeeblement, silent image 3/day: control water, slow

Water Breathing.

The yavalnoi can breathe only underwater.

Actions

Multiattack.

The yavalnoi makes three attacks: one with its bite, one with its claw, and one with its tail.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Tail.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Luminous Burst (Recharge 5–6).

The anchor-shaped organ atop the yavalnoi's head emits a burst of blue light. Each hostile creature within 30 feet of the yavalnoi must succeed on a DC 15 Wisdom saving throw or be outlined in blue light for 1 minute. While outlined in blue light, a creature can't breathe underwater. This effect dispels spells such as water breathing and temporarily suppresses water breathing granted through magic items or a creature's natural physiology. In addition, the yavalnoi and creatures friendly to the yavalnoi have advantage on attack rolls against creatures outlined in blue light. A creature outlined in blue light can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Call of the Deep (1/Day).

The yavalnoi magically calls 2d4 giant crabs or 1 giant octopus. The called creatures arrive in 1d4 rounds, acting as allies of the yavalnoi and obeying its spoken commands. The beasts remain for 1 hour, until the yavalnoi dies, or until the yavalnoi dismisses them as a bonus action.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details