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Yathon 2014

CR 7 humanoid

Large humanoid, neutral


Armor Class
15 (natural armor)
Hit Points
152 (16d10+64)
Speed
30 ft., fly 60 ft.

STR21 (+5)
DEX15 (+2)
CON18 (+4)
INT10 (+0)
WIS16 (+3)
CHA7 (-2)

Saving Throws
Skills
Senses
blindsight 120 ft., passive Perception 13
Languages
Common, Orc
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Echolocation.

The yathon can’t use its blindsight while deafened.

Actions

Multiattack.

The yathon makes two attacks. If it hits a Medium or smaller creature with two claw attacks, the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, the yathon can automatically hit the target with its claws, and the yathon can't make claw attacks against other targets.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft. or range 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Greatsword.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.

Longbow.

Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 150/600 ft., one target. Hit: 15 (2d8 + 2) piercing damage.

Reactions

Precognition (Recharge 6).

The yathon catches a glimpse of an attack just before it lands, giving it time to react. When a creature the yathon can see hits it with a melee attack, the attacker has disadvantage on the attack roll. Alternatively, when the yathon misses with a melee weapon attack, it can reroll the attack roll with advantage.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details