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Yaojing 2014

CR 15 celestial

Medium celestial, neutral good


Armor Class
15
Hit Points
202 (27d8+81)
Speed
40 ft.

STR14 (+2)
DEX21 (+5)
CON16 (+3)
INT16 (+3)
WIS18 (+4)
CHA21 (+5)

Saving Throws
Dexterity +10, Wisdom +9, Charisma +10
Skills
Insight +9, Perception +9
Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, deafened, exhaustion, frightened
Senses
truesight 60 ft., passive Perception 19
Languages
all, telepathy 120 ft.
Challenge
15 (13,000 XP) · Proficiency Bonus +5

Charlatan’s Bane.

The yaojing knows if it hears a lie, and it has advantage on Wisdom (Insight) checks to determine if a creature is attempting to deceive it.

Innate Spellcasting.

The yaojing’s innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no verbal or material components. At will: detect evil and good, silence 3/day each: beacon of hope, bestow curse 1/day each: death ward, dispel evil and good

Magic Resistance.

The yaojing has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The yaojing’s weapon attacks are magical.

Motion Blur.

If the yaojing moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn.

Actions

Multiattack.

The yaojing uses Blasphemer's Bane. It then makes three attacks.

Sacred Fist.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and 13 (3d8) radiant damage.

Sacred Bolt.

Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage.

Blasphemer's Bane.

The yaojing makes a ward of censure against a creature it can see within 30 feet of it. The target must succeed on a DC 18 Wisdom saving throw or be unable to cast spells or maintain concentration on spells until the beginning of the yaojing's next turn.

Radiant Spin (Recharge 5–6).

The yaojing performs a spinning kick brimming with radiant energy. Each creature within 10 feet of the yaojing must make a DC 18 Dexterity saving throw. On a failure, a creature takes 22 (5d8) bludgeoning damage and 22 (5d8) radiant damage and is pushed up to 10 feet away from the yaojing. On a success, a creature takes half the damage and isn't pushed.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details