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Werynax 2014

CR 6 monstrosity

Large monstrosity, unaligned


Armor Class
15 (natural armor)
Hit Points
114 (12d10+48)
Speed
30 ft., fly 60 ft.

STR18 (+4)
DEX16 (+3)
CON18 (+4)
INT10 (+0)
WIS15 (+2)
CHA14 (+2)

Saving Throws
Dexterity +6, Wisdom +5
Skills
Athletics +7, Perception +5, Stealth +6
Resistances
force
Senses
darkvision 60 ft., passive Perception 15
Languages
understands Common but can't speak
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Magic Resistance.

The werynax has advantage on saving throws against spells and other magical effects.

Pounce.

If the werynax moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the werynax can make one bite attack against it as a bonus action.

Actions

Multiattack.

The werynax makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Arcane Bombardment (Recharge 6).

The werynax unleashes an explosion of multicolored arcane energy from its outstretched wings. Each creature within 20 feet of the werynax must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) force damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.

Nature's Healing (2/Day).

The werynax taps into the power inherent in the land around it. It regains 13 (3d8) hp and is freed from any disease, poison, blindness, or deafness.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details