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Vexxeh 2014

CR 6 fiend

Huge fiend, lawful evil


Armor Class
15 (natural armor)
Hit Points
94 (9d12+36)
Speed
40 ft.

STR20 (+5)
DEX13 (+1)
CON19 (+4)
INT12 (+1)
WIS10 (+0)
CHA12 (+1)

Saving Throws
Strength +8, Wisdom +3
Skills
Intimidation +4
Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
poison
Condition Immunities
poisoned, unconscious
Senses
truesight 60 ft., passive Perception 10
Languages
Common, Infernal
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Four-Legged Lope.

When the vexxeh uses its action to Dash, it moves at three times its speed.

Weak Willed.

The vexxeh has disadvantage on saving throws against being charmed.

Actions

Multiattack.

The vexxeh makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same target, the target and each creature within 5 feet of the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn as the vexxeh cackles with sadistic glee.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details