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Tricenatorus 2014

CR 13 monstrosity

Huge monstrosity, unaligned


Armor Class
15 (natural armor)
Hit Points
184 (16d12+80)
Speed
50 ft.

STR26 (+8)
DEX10 (+0)
CON20 (+5)
INT2 (-4)
WIS12 (+1)
CHA8 (-1)

Saving Throws
Constitution +9, Wisdom +5
Skills
Perception +5
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Senses
passive Perception 15
Languages
—
Challenge
13 (10,000 XP) · Proficiency Bonus +5

Blood Frenzy.

The tricenatorus has advantage on melee attack rolls against any creature that doesn’t have all its hp.

Relentless (Recharges after a Short or Long Rest).

If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Siege Monster.

The tricenatorus deals double damage to objects and structures.

Tail Spike Regrowth.

The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest.

Actions

Multiattack.

The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can't use its gore against a creature restrained by its bite.

Bite.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the tricenatorus can't bite another target.

Gore.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.

Tail Spike.

Ranged Weapon Attack: +12 to hit, range 150/300 ft., one target. Hit: 26 (4d8 + 8) piercing damage.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details