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Storm Maiden 2014

CR 4 elemental

Medium elemental, chaotic evil


Armor Class
15 (natural armor)
Hit Points
78 (12d8+24)
Speed
30 ft., fly 30 ft., swim 30 ft.

STR16 (+3)
DEX16 (+3)
CON15 (+2)
INT10 (+0)
WIS11 (+0)
CHA17 (+3)

Saving Throws
Skills
Resistances
lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, unconscious
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Primordial
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Innate Spellcasting.

The storm maiden’s innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She can innately cast the following spells, requiring no material components: At will: create or destroy water, ray of frost, misty step, thunderwave 1/day each: sleet storm, wind wall

Actions

Multiattack.

The storm maiden makes two thunderous slam attacks.

Thunderous Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) thunder damage.

Throw Lightning.

Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be incapacitated until the end of its next turn.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details