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Ssadar 2014

CR 3 humanoid

Medium humanoid, chaotic evil


Armor Class
16 (natural armor)
Hit Points
71 (11d8+22)
Speed
30 ft.

STR16 (+3)
DEX14 (+2)
CON15 (+2)
INT9 (-1)
WIS14 (+2)
CHA10 (+0)

Saving Throws
Skills
Vulnerabilities
cold
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Ignan
Challenge
3 (700 XP) · Proficiency Bonus +2

Kinship with Fire.

When the ssadar is subjected to fire damage, it takes no damage and instead has advantage on melee attack rolls until the end of its next turn.

One with Fire.

Ssadars have an affinity for fire and hold beings of fire in high esteem. Ssadar priests bless ssadar warriors by imbuing them with fire before sending them into battle. A non-ssadar fire-wielder who enters a ssadar city might earn enough respect from the ssadar to be sacrificed last or in a grander ritual to the greatest of their gods.

Actions

Multiattack.

The ssadar makes two attacks: one with its bite and one with its longsword. Alternatively, it can use Spit Fire twice.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) fire damage.

Longsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Spit Fire.

Ranged Weapon Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 2 (1d4) fire damage at the start of each of its turns.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details