Servant of the Unsated God 2014
CR 4 undead
Medium undead, neutral evil
Necrotic damage dealt by the servant of the Unsated God ignores resistance to necrotic damage.
A servant in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, it loses its stench.
The servant of the Unsated God is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:
- Cantrips (At Will): guidance, mending, resistance, thaumaturgy
- 1st Level (4 slots): bane, command, inflict wounds, protection from evil and good
- 2nd Level (3 slots): blindness/deafness, hold person, spiritual weapon
Any creature that starts its turn within 5 feet of the servant must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the servant’s Stench for the next 24 hours. A servant using this ability can’t also benefit from Master of Disguise.
While in sunlight, the servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The servant and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Actions
The servant of the Unsated God makes two attacks: one with its bite and one with its mace of the devourer.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and, if the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or contract darakhul fever.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. The mace is magical and infused with the Unsated God's power while in the servant's hands.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
A shadowy jaw superimposes over the servant of the Unsated God's mouth and reaches out to a creature within 30 feet of it. The target must make a DC 13 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details