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Sarsaok 2014

CR 7 monstrosity

Huge monstrosity, unaligned


Armor Class
17 (natural armor)
Hit Points
136 (13d12+52)
Speed
40 ft.

STR21 (+5)
DEX12 (+1)
CON18 (+4)
INT3 (-4)
WIS12 (+1)
CHA8 (-1)

Saving Throws
Skills
Perception +4
Vulnerabilities
cold
Resistances
piercing
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
—
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Charge.

If the sarsaok moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Divine Horns.

The sarsaok’s gore attack is magical. In addition, its gore attack ignores the target’s resistances to piercing or fire damage.

Heated Body.

Any creature that touches the sarsaok or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Actions

Multiattack.

The sarsaok makes two attacks: one with its gore and one with its hooves.

Gore.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 3 (1d6) fire damage.

Hooves.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) fire damage.

Immolating Purge (Recharge 5–6).

The sarsaok spews burning blood in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details