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Phase Giant 2014

CR 5 giant

Huge giant, neutral


Armor Class
15 (natural armor)
Hit Points
136 (13d12+52)
Speed
40 ft., climb 20 ft.

STR21 (+5)
DEX11 (+0)
CON18 (+4)
INT8 (-1)
WIS15 (+2)
CHA8 (-1)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 12
Languages
Giant, Undercommon
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Ethereal Jaunt.

As a bonus action, the phase giant can magically shift from the Material Plane to the Ethereal Plane, or vice versa. Any equipment it is wearing or carrying shifts with it. A creature grappled by the phase giant doesn’t shift with it, and the grapple ends if the phase giant shifts while grappling a creature.

Actions

Multiattack.

The giant makes two attacks with its spiked fists. If both attacks hit a Large or smaller target, the target must succeed on a DC 15 Strength saving throw or take 7 (2d6) piercing damage as the giant impales the target on its body spikes.

Spiked Fist.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). The phase giant has two fists, each of which can grapple only one target.

Rock.

Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details