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Orphan of the Black 2014

CR 2 fey

Small fey, neutral evil


Armor Class
13
Hit Points
49 (9d6+18)
Speed
30 ft.

STR10 (+0)
DEX16 (+3)
CON14 (+2)
INT8 (-1)
WIS10 (+0)
CHA13 (+1)

Saving Throws
Skills
Resistances
bludgeoning
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
Challenge
2 (450 XP) · Proficiency Bonus +2

Forbiddance.

An orphan of the black can’t enter a residence without an invitation from one of the occupants.

Sense Law.

An orphan of the black can pinpoint the location of a lawful creature within 30 feet of it.

Transmit Pain.

A creature that hits the orphan of the black with an attack must succeed on a DC 12 Wisdom saving throw or take 7 (2d6) psychic damage.

Actions

Multiattack.

The orphan of the black makes two melee attacks.

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Incite Violence (Recharge 5–6).

The orphan of the black forces a creature it can see within 15 feet of it to commit an outburst of violence. The target must make a DC 12 Wisdom saving throw. On a failed save, the creature must use its action on its next turn to attack the nearest creature other than the orphan of the black. On a success, the creature takes 7 (2d6) psychic damage from the violence boiling at the edge of its consciousness. A creature immune to being charmed isn't affected by the orphan's Incite Violence.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details