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Ophinix 2014

CR 2 monstrosity

Large monstrosity, unaligned


Armor Class
13
Hit Points
60 (8d10+16)
Speed
10 ft., fly 40 ft.

STR18 (+4)
DEX16 (+3)
CON15 (+2)
INT2 (-4)
WIS12 (+1)
CHA5 (-3)

Saving Throws
Skills
Perception +3, Stealth +5
Damage Immunities
lightning
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 13
Languages
—
Challenge
2 (450 XP) · Proficiency Bonus +2

Conductive Fur.

While the ophinix is charged with electricity, a creature that touches the ophinix or hits it with a melee attack while within 5 feet of it takes 2 (1d4) lightning damage.

Lightning Recharge.

Whenever the ophinix is subjected to lightning damage, it takes no damage and becomes charged with electricity. If it is already charged, the duration resets to 1 minute.

Actions

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. If the ophinix is charged with electricity, the target also takes 5 (2d4) lightning damage.

Generate Static.

The ophinix rubs along a dry surface and charges its fur with static electricity. Its fur remains charged with electricity for 1 minute or until it uses Lightning Strike.

Lightning Strike.

The ophinix releases its static electricity at up to three targets it can see within 30 feet of it. Each creature must make a DC 12 Dexterity saving throw, taking 5 (2d4) lightning damage on a failed save, or half as much damage on a successful one. After using Lightning Strike, the ophinix is no longer charged with electricity. It can't use Lightning Strike if isn't charged with electricity.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details