Wiki › Monsters & Creatures

Ogrepede 2014

CR 6 undead

Huge undead, chaotic evil


Armor Class
13 (natural armor)
Hit Points
142 (15d12+45)
Speed
40 ft., climb 20 ft.

STR21 (+5)
DEX9 (-1)
CON17 (+3)
INT5 (-3)
WIS5 (-3)
CHA3 (-4)

Saving Throws
Wisdom +0
Skills
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned, prone
Senses
darkvision 90 ft., passive Perception 7
Languages
understands all languages it knew in life but can't speak
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Haphazard Charge.

If the ogrepede moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the attack is treated as though the ogrepede scored a critical hit, but attack rolls against the ogrepede have advantage until the start of its next turn.

Overwhelming Assault.

When the ogrepede scores a critical hit, each creature within 5 feet of the target must succeed on a DC 16 Wisdom saving throw or be frightened of the ogrepede for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the ogrepede’s Overwhelming Assault for the next 24 hours.

Actions

Multiattack.

The ogrepede makes two attacks: one with its bite and one with its slam.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.

Slam.

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) bludgeoning damage, or 8 (1d6 + 5) bludgeoning damage if the ogrepede has half its hp or fewer. If the ogrepede scores a critical hit, it rolls the damage dice three times, instead of twice.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details