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Nyctli Swarm 2014

CR 10 fey

Large fey, chaotic evil


Armor Class
14
Hit Points
110 (20d10)
Speed
10 ft., fly 40 ft. (hover)

STR10 (+0)
DEX18 (+4)
CON10 (+0)
INT6 (-2)
WIS14 (+2)
CHA16 (+3)

Saving Throws
Skills
Perception +6
Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
darkvision 60 ft., passive Perception 16
Languages
Sylvan
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Innate Spellcasting (1/Day).

The nyctli swarm can innately cast fear, requiring no material components. Its innate spellcasting ability is Charisma.

Swarm.

The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny nyctli. The swarm can’t regain hp or gain temporary hp.

Actions

Stingers.

Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half of its hp or fewer. The target must make a DC 16 Constitution saving throw. On a failure, a creature takes 42 (12d6) necrotic damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Douse Light.

As the nyctli, except the swarm can't dispel light created by a spell of 6th level or higher.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details