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Mydnari 2014

CR 1/2 humanoid

Medium humanoid, neutral evil


Armor Class
13
Hit Points
22 (4d8+4)
Speed
30 ft.

STR12 (+1)
DEX16 (+3)
CON13 (+1)
INT14 (+2)
WIS16 (+3)
CHA14 (+2)

Saving Throws
Skills
Deception +4, Intimidation +4, Perception +5
Damage Immunities
acid
Condition Immunities
paralyzed
Senses
blindsight 60 ft., passive Perception 15
Languages
Deep Speech, Undercommon
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Bound in Jelly.

The mydnari and its jelly are wholly reliant on each other. If the mydnari’s jelly is somehow separated from its master, the jelly dies within 1 minute. If the mydnari is separated from its jelly, it loses its blindsight, Acid Glob action, and Jelly Symbiosis trait.

Jelly Symbiosis.

A creature that touches the mydnari or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage.

Ooze Empathy.

A mydnari can use its Animal Handling skill on ooze-type creatures with an Intelligence score of 5 or lower. An ooze never attacks a mydnari unless provoked.

Actions

Shortsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Acid Glob.

Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) acid damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details