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Mountain Strider 2014

CR 1 monstrosity

Large monstrosity, chaotic neutral


Armor Class
12
Hit Points
34 (4d10+12)
Speed
30 ft., climb 30 ft.

STR16 (+3)
DEX14 (+2)
CON17 (+3)
INT8 (-1)
WIS14 (+2)
CHA9 (-1)

Saving Throws
Skills
Survival +4
Resistances
cold
Senses
darkvision 60 ft., passive Perception 12
Languages
Common
Challenge
1 (200 XP) · Proficiency Bonus +2

Charge.

If the mountain strider moves at least 15 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet away from the mountain strider and knocked prone.

Sure-Footed.

The mountain strider has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Headbutt.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Spear.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Thunderous Bleat (Recharge 6).

The mountain strider releases a loud bleat in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 7 (2d6) thunder damage on a failed save, or half as much damage on a successful one.

Reactions

Revenge for the Fallen.

When an ally the mountain strider can see is reduced to 0 hp within 30 feet of the mountain strider, the strider can move up to half its speed and make a headbutt attack.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details