Wiki › Monsters & Creatures

Mari Lwyd 2014

CR 4 undead

Large undead, neutral


Armor Class
15 (natural armor)
Hit Points
66 (7d10+28)
Speed
40 ft.

STR16 (+3)
DEX13 (+1)
CON19 (+4)
INT10 (+0)
WIS14 (+2)
CHA15 (+2)

Saving Throws
Charisma +4
Skills
Intimidation +4, Performance +6
Resistances
necrotic
Damage Immunities
poison
Condition Immunities
exhaustion, frightened, poisoned, unconscious
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Draconic, Elvish, Giant, Primordial
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Innate Spellcasting.

The mari lwyd’s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: chill touch, mage hand 3/day each: animate dead, hideous laughter, suggestion

Turn Resistance.

The mari lwyd has advantage on saving throws against any effect that turns undead.

Turned by Rhyme.

A creature can use its action to formally challenge the mari lwyd to a duel of rhymes. If no creature attacks the mari lwyd until the beginning of its next turn, it uses its action to recite a rhyme. The challenger must respond to the rhyme and succeed on a DC 14 Charisma (Performance) check. On a success, the mari lwyd is treated as if it is turned for 1 minute or until it takes damage.

Actions

Multiattack.

The mari lwyd makes one bite attack and one hooves attack.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Hooves.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details