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Lesser Lunarchidna 2014

CR 2 aberration

Medium aberration, neutral evil


Armor Class
15 (natural armor)
Hit Points
39 (6d8+12)
Speed
30 ft., climb 30 ft.

STR10 (+0)
DEX15 (+2)
CON14 (+2)
INT6 (-2)
WIS12 (+1)
CHA13 (+1)

Saving Throws
Skills
Perception +3, Stealth +6
Damage Immunities
poison
Condition Immunities
poisoned, restrained
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages
Deep Speech, Elvish
Challenge
2 (450 XP) · Proficiency Bonus +2

Light Sensitivity.

While in bright light, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Shadow Stealth.

While in dim light or darkness, the lunarchidna can take the Hide action as a bonus action.

Spider Climb.

The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack.

The lunarchidna makes one bite attack and two claw attacks.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details