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Leech Swarm 2014

CR 2 beast

Medium beast, unaligned


Armor Class
13
Hit Points
32 (5d8+10)
Speed
10 ft., swim 40 ft.

STR5 (-3)
DEX16 (+3)
CON15 (+2)
INT2 (-4)
WIS13 (+1)
CHA4 (-3)

Saving Throws
Skills
Perception +3, Stealth +5
Resistances
bludgeoning, piercing, and slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
darkvision 30 ft., passive Perception 13
Languages
—
Challenge
2 (450 XP) · Proficiency Bonus +2

Blood Frenzy.

The leech swarm has advantage on melee attack rolls against any creature that doesn’t have all its hp.

Blood Sense.

The leech swarm can pinpoint, by scent, the location of creatures that aren’t undead or constructs within 30 feet of it.

Swarm.

The leech swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny leech. The swarm can’t regain hp or gain temporary hp.

Actions

Bites.

Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half its hp or fewer. If the target is a creature other than a construct or an undead, it must succeed on a DC 13 Dexterity saving throw or lose 2 (1d4) hp at the start of each of its turns as leeches attach to it and drain its blood. Any creature can take an action to find and remove the leeches with a successful DC 13 Wisdom (Perception) check. The leeches also detach if the target takes fire damage.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details