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Lava Keeper 2014

CR 18 elemental

Huge elemental, lawful neutral


Armor Class
18 (natural armor)
Hit Points
276 (24d12+120)
Speed
40 ft., burrow 40 ft.

STR24 (+7)
DEX10 (+0)
CON21 (+5)
INT10 (+0)
WIS18 (+4)
CHA12 (+1)

Saving Throws
Constitution +11, Wisdom +10
Skills
History +12, Perception +10
Resistances
acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
fire, poison
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, prone
Senses
darkvision 60 ft., tremorsense 120 ft., passive Perception 20
Languages
Ignan, Terran
Challenge
18 (20,000 XP) · Proficiency Bonus +6

Innate Spellcasting.

The lava keeper’s innate spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: move earth, stone shape 3/day each: wall of fire, wall of stone 1/day each: conjure elemental (earth or fire elemental only), earthquake, fire storm

Lava Dribble.

Each creature that starts its turn within 5 feet of the lava keeper must make a DC 19 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack.

The lava keeper makes four slam attacks. Alternatively, it can use its Lava Lob twice.

Slam.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.

Lava Lob.

Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 21 (6d6) fire damage, and the target must succeed on a DC 19 Dexterity saving throw or take 10 (3d6) fire damage at the start of its next turn.

Fumarole (Recharge 5–6).

The crater between the lava keeper's shoulders erupts in a plume of fire, rock, and toxic smoke. Each creature within 60 feet of the lava keeper must make a DC 19 Constitution saving throw. On a failure, a creature takes 21 (6d6) bludgeoning damage and 21 (6d6) fire damage and becomes poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The eruption surrounds the lava keeper in a 20-foot-radius sphere of smoke, considered heavily obscured until the end of its next turn. A wind of moderate or greater speed (at least 10 miles per hour) disperses the smoke.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details