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Ikuchi 2014

CR 8 elemental

Gargantuan elemental, chaotic neutral


Armor Class
16 (natural armor)
Hit Points
116 (8d20+32)
Speed
20 ft., swim 50 ft.

STR20 (+5)
DEX13 (+1)
CON18 (+4)
INT6 (-2)
WIS12 (+1)
CHA8 (-1)

Saving Throws
Skills
Perception +4
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
Aquan
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Ikuchi Oil.

The ikuchi constantly emits a thick, nonflammable, yellowish oil. When the ikuchi is underwater, this oil makes the water within 30 feet of the ikuchi difficult terrain. Each time a creature moves more than 10 feet through this area it must succeed on a DC 15 Strength saving throw or be restrained by the thick oil until the end of its next turn. A creature under the effects of a freedom of movement spell or similar magic is immune to the effects of Ikuchi Oil.

Water Breathing.

The ikuchi can breathe only underwater.

Actions

Multiattack.

The ikuchi makes two attacks: one with its bite and one to constrict.

Bite.

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Constrict.

Melee Weapon Attack: +8 to hit, reach 20 ft., one Huge or smaller creature. Hit: 14 (2d8 + 5) bludgeoning damage. The target is grappled (escape DC 16) if the ikuchi isn't already constricting two other creatures. Until this grapple ends, the target is restrained.

Crush (Recharge 4–6).

Each creature grappled by the ikuchi must make a DC 16 Strength saving throw, taking 23 (4d8 + 5) bludgeoning damage on a failed save, or half as much damage on a successful one.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details