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Ice Bogie 2014

CR 1/8 fey

Small fey, chaotic neutral


Armor Class
12
Hit Points
10 (3d6)
Speed
25 ft.

STR7 (-2)
DEX14 (+2)
CON10 (+0)
INT8 (-1)
WIS7 (-2)
CHA12 (+1)

Saving Throws
Dexterity +4
Skills
Stealth +4
Vulnerabilities
fire
Damage Immunities
cold, poison
Condition Immunities
charmed, petrified, poisoned, unconscious
Senses
darkvision 30 ft., passive Perception 8
Languages
Primordial
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Nimble Escape.

The bogie can take the Disengage or Hide action as a bonus action on each of its turns.

Pack Tactics.

The bogie has advantage on attack rolls against a creature if at least one of the bogie’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Icicle Fist.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 2 (1d4) cold damage.

Spiteful Hail.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 2 (1d4) cold damage, and the target's speed is reduced by 10 until the end of its next turn.

Reactions

Frosty Aid (1/Day).

Whenever an allied ice bogie within 30 feet is reduced to 0 hp, this ice bogie can choose to reduce its hp by 3 (1d6), and the ally regains hp equal to the amount of hp this ice bogie lost.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details