Wiki › Monsters & Creatures

Giant Snow Beetle 2014

CR 1 beast

Large beast, unaligned


Armor Class
12 (natural armor)
Hit Points
45 (6d10+12)
Speed
30 ft.

STR17 (+3)
DEX10 (+0)
CON14 (+2)
INT1 (-5)
WIS10 (+0)
CHA4 (-3)

Saving Throws
Skills
Athletics +5, Stealth +2
Resistances
cold
Senses
tremorsense 30 ft., passive Perception 10
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Snowball Concealment.

The giant snow beetle has advantage on Dexterity (Stealth) checks to hide if it is within 10 feet of a Large or larger snowball. It can attempt to hide even if another creature can see it clearly.

Snowball Roll.

The giant snow beetle can spend 1 minute to roll up a ball of snow equal to its size.

Actions

Pincer.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage.

Rotten Snowball Shove (Recharge 6).

The giant snow beetle tosses one of its carrion-filled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and becomes poisoned for 1 minute. On a success, a target takes half the damage and isn't poisoned. A poisoned creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.

Snowball Shove.

The giant snow beetle tosses one of its rolled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details