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Giant Leech 2014

CR 1/4 beast

Small beast, unaligned


Armor Class
13
Hit Points
7 (2d6)
Speed
15 ft., swim 30 ft.

STR6 (-2)
DEX16 (+3)
CON10 (+0)
INT1 (-5)
WIS10 (+0)
CHA2 (-4)

Saving Throws
Dexterity +5, Constitution +2
Skills
Stealth +5
Senses
tremorsense 30 ft., passive Perception 10
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Amphibious.

The leech can breathe air and water.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the leech's turns, the target loses 5 (1d4 + 3) hp due to blood loss.

The leech can detach itself by spending 5 feet of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature, including the target, can use its action to detach the leech.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details