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Giant Armadillo 2014

CR 1/4 beast

Small beast, unaligned


Armor Class
12 (natural armor)
Hit Points
10 (3d6)
Speed
25 ft., burrow 15 ft.

STR12 (+1)
DEX8 (-1)
CON10 (+0)
INT2 (-4)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 10
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Actions

Claws.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Tuck In.

The giant armadillo tucks its entire body into its shell, forming an armored ball. While in this form, it moves by rolling around, it has resistance to bludgeoning, piercing, and slashing damage, and it can't take the Attack action or burrow. The giant armadillo can return to its true form as a bonus action.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details