Ghoul Bat 2014
CR 1/4 undead
Small undead, neutral evil
STR6 (-2)
DEX16 (+3)
CON11 (+0)
INT8 (-1)
WIS12 (+1)
CHA10 (+0)
Echolocation.
The ghoul bat can’t use its blindsight while deafened.
Keen Hearing.
The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing. Undead Nature. Ghoul bats don’t require air, food, drink, or sleep.
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.
Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details