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Ghoul Bat 2014

CR 1/4 undead

Small undead, neutral evil


Armor Class
13
Hit Points
14 (4d6)
Speed
5 ft., fly 30 ft.

STR6 (-2)
DEX16 (+3)
CON11 (+0)
INT8 (-1)
WIS12 (+1)
CHA10 (+0)

Saving Throws
Skills
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
blindsight 60 ft., passive Perception 11
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Echolocation.

The ghoul bat can’t use its blindsight while deafened.

Keen Hearing.

The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing. Undead Nature. Ghoul bats don’t require air, food, drink, or sleep.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details