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Frost Mole 2014

CR 3 beast

Small beast, unaligned


Armor Class
14 (natural armor)
Hit Points
71 (11d6+33)
Speed
30 ft., burrow 30 ft.

STR16 (+3)
DEX15 (+2)
CON16 (+3)
INT3 (-4)
WIS13 (+1)
CHA6 (-2)

Saving Throws
Skills
Athletics +5, Perception +3, Stealth +4
Resistances
cold
Senses
blindsight 60 ft., passive Perception 13
Languages
—
Challenge
3 (700 XP) · Proficiency Bonus +2

Keen Smell.

The frost mole has advantage on Wisdom (Perception) checks that rely on smell.

Snow Burrower.

The frost mole can burrow through nonmagical snow and ice in addition to sand, earth, and mud.

Snow Camouflage.

The frost mole has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Snow Pit.

If the frost mole moves at least 20 feet straight toward a creature, it can dig a 5-foot-diameter, 20-foot-deep pit beneath the creature. If the target is Medium or smaller, it must succeed on a DC 13 Dexterity saving throw or fall into the pit and land prone, taking falling damage as normal. If the target is Large or larger, it must succeed on a DC 13 Dexterity saving throw or be restrained. If the target is prone or restrained, the mole can make one claw attack against it as a bonus action.

Actions

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details