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Fleshdreg 2014

CR 5 plant

Huge plant, neutral good


Armor Class
15 (natural armor)
Hit Points
115 (10d12+50)
Speed
30 ft.

STR19 (+4)
DEX6 (-2)
CON20 (+5)
INT13 (+1)
WIS16 (+3)
CHA7 (-2)

Saving Throws
Constitution +8
Skills
Insight +6, Nature +4
Resistances
fire
Damage Immunities
acid
Condition Immunities
exhaustion, unconscious
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Deep Speech, Sylvan
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Regeneration.

The fleshdreg regains 5 hp at the start of its turn if it has at least 1 hp. If the fleshdreg uses its Disgorge Innards action, this trait doesn’t function at the start of its next turn.

Actions

Multiattack.

The fleshdreg makes two slam attacks.

Slam.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage.

Rock.

Melee Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.

Disgorge Innards (Recharge 6).

The fleshdreg expels acidic sludge in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw takes 9 (2d8) acid damage the end of its next turn, unless it or a creature within 5 feet of it takes an action to remove the sludge.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details