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Fire-Infused Water Elemental 2014

CR 7 elemental

Huge elemental, neutral


Armor Class
14 (natural armor)
Hit Points
138 (12d12+60)
Speed
30 ft., swim 90 ft.

STR20 (+5)
DEX14 (+2)
CON20 (+5)
INT5 (-3)
WIS10 (+0)
CHA8 (-1)

Saving Throws
Skills
Resistances
acid, cold, fire; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Aquan
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Water Form.

The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack.

The elemental makes two slam attacks.

Slam.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 7 (2d6) fire damage.

Scald (Recharge 6).

A fire-infused water elemental sprays a 30-foot cone of superheated water. Each creature in the area must make a DC 12 Dexterity saving throw. On a failure, a creature takes 21 (6d6) fire damage and is knocked prone. On a success, a creature takes half as much damage and isn't knocked prone.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details