Wiki › Monsters & Creatures

Colláis 2014

CR 10 monstrosity

Large monstrosity, neutral


Armor Class
16
Hit Points
150 (20d10+40)
Speed
40 ft.

STR19 (+4)
DEX15 (+2)
CON14 (+2)
INT10 (+0)
WIS17 (+3)
CHA13 (+1)

Saving Throws
Charisma +5
Skills
Intimidation +9, Perception +7
Senses
darkvision 120 ft., passive Perception 17
Languages
understands Common and Sylvan but can't speak
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Impale and Toss.

When the colláis hits a Medium or smaller creature with a gore attack, it can use a bonus action to impale and toss the creature. The target must succeed on a DC 16 Strength saving throw or take 11 (2d10) piercing damage and be flung up to 10 feet away from the colláis in a random direction and knocked prone.

Magic Resistance.

The colláis has advantage on saving throws against spells and other magical effects.

Actions

Cry of the Forest.

The collæ00e1is sounds a dreadful and reverberating call. Each creature within 100 feet of the collæ00e1is that can hear the cry must succeed on a DC 16 Charisma saving throw or be frightened until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the collæ00e1is's Cry of the Forest for the next 24 hours. Forest-dwelling beasts and monstrosities with an Intelligence of 4 or lower automatically succeed or fail on this saving throw, the collæ00e1is's choice.

Gore.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Hooves.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Multiattack.

The collæ00e1is makes one gore attack and two hooves attacks.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details