Clockwork Mantis 2014
CR 6 construct
Large construct, unaligned
When the clockwork mantis makes a successful opportunity attack, the target’s speed is reduced to 0 until the start of its next turn.
The clockwork mantis is immune to any spell or effect that would alter its form.
The clockwork mantis has advantage on saving throws against spells and other magical effects.
The clockwork mantis’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
The clockwork mantis makes two serrated blade attacks. If both attacks hit the same target, the mantis can make a bite attack against another target within range as a bonus action.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
The clockwork mantis turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the mantis wears or carries is invisible with it.
Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details