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Chatterlome 2014

CR 7 fiend

Medium fiend, lawful evil


Armor Class
16 (natural armor)
Hit Points
93 (11d8+44)
Speed
30 ft.

STR15 (+2)
DEX18 (+4)
CON18 (+4)
INT11 (+0)
WIS14 (+2)
CHA10 (+0)

Saving Throws
Wisdom +5, Charisma +3
Skills
Perception +5, Stealth +7
Resistances
cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 15
Languages
Abyssal, Common, Infernal, telepathy 60 ft.
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Magic Resistance.

The chatterlome has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The chatterlome makes four chisel attacks.

Chisel.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Box Teleport.

The chatterlome magically teleports up to 120 feet into a box, chest, wardrobe, or other wooden container with a lid or door. The chatterlome can hide inside the container as a bonus action after teleporting. If the chatterlome uses this action while inside a container, it can teleport into another container within range or it can teleport back to the Hells. If it teleports to the Hells, it can't return to the Material Plane until it is summoned.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details