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Cavefish Zombie 2014

CR 1/2 undead

Medium undead, neutral evil


Armor Class
10
Hit Points
37 (5d8+15)
Speed
20 ft., swim 40 ft.

STR15 (+2)
DEX10 (+0)
CON16 (+3)
INT3 (-4)
WIS6 (-2)
CHA3 (-4)

Saving Throws
Wisdom +0
Skills
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Stench.

Any creature that starts its turn within 5 feet of the cavefish zombie must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the zombie’s Stench for 24 hours.

Undead Fortitude.

If damage reduces the cavefish zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.

Actions

Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details