Cave Giant Shaman 2014
CR 14 giant
Huge giant, chaotic evil
The cave giant shaman is a 14th-level spellcaster. Its spellcasting ability is Charisma (save DC 18, +10 to hit with spell attacks). The shaman has the following wizard spells prepared:
- Cantrips (At Will): acid splash, mage hand, mending, prestidigitation, shocking grasp
- 1st Level (4 slots): burning hands, expeditious retreat, fog cloud, shield
- 2nd Level (3 slots): enlarge/reduce, shatter, spider climb, web
- 3rd Level (3 slots): gaseous form, haste, lightning bolt, water breathing
- 4th Level (3 slots): ice storm, polymorph, wall of fire
- 5th Level (2 slots): cloudkill, insect plague
- 6th Level (1 slots): disintegrate
- 7th Level (1 slots): reverse gravity
If the cave giant shaman starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified.
Actions
The cave giant shaman makes two attacks: one with its club and one with its tusks.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (3d4 + 8) bludgeoning damage.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and, if the target is a Large or smaller creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Ranged Weapon Attack: +13 to hit, range 60/240 ft., one creature. Hit: 30 (4d10 + 8) bludgeoning damage.
Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details