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Cadaver Sprite 2014

CR 1/2 undead

Tiny undead, neutral evil


Armor Class
14
Hit Points
20 (8d4)
Speed
20 ft.

STR5 (-3)
DEX18 (+4)
CON10 (+0)
INT14 (+2)
WIS13 (+1)
CHA8 (-1)

Saving Throws
Skills
Perception +3, Stealth +8
Vulnerabilities
bludgeoning
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Actions

Shortbow.

Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 7 (1d6 + 4) piercing damage. The target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Corrupting Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 2 (1d4) necrotic damage, and the target must make a DC 12 Constitution saving throw or take 2 (1d4) necrotic damage at the start of its next turn.

Invisibility.

The cadaver sprite magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details