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Bulbous Violet 2014

CR 1 plant

Medium plant, unaligned


Armor Class
12
Hit Points
38 (7d8+7)
Speed
20 ft., climb 20 ft.

STR15 (+2)
DEX14 (+2)
CON13 (+1)
INT2 (-4)
WIS10 (+0)
CHA2 (-4)

Saving Throws
Skills
Damage Immunities
acid
Senses
passive Perception 10
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Acid Sacs.

When the violet takes bludgeoning, piercing, or slashing damage, each creature within 5 feet of the violet must succeed on a DC 12 Dexterity saving throw or take 2 (1d4) acid damage.

False Appearance.

While the violet remains motionless, it is indistinguishable from other large flowering plants.

Flesh Sense.

The violet can pinpoint, by scent, the location of flesh-based creatures within 60 feet of it.

Actions

Tendril.

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) acid damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and takes 2 (1d4) acid damage at the start of each of its turns. The violet has two tendrils strong enough to grapple creatures; each can grapple only one target. If the acid damage reduces the target to 0 hp, the violet regains 7 (2d6) hp.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details