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Boomer 2014

CR 1/2 plant

Medium plant, unaligned


Armor Class
7 (natural armor)
Hit Points
22 (4d8+4)
Speed
—

STR1 (-5)
DEX1 (-5)
CON12 (+1)
INT1 (-5)
WIS3 (-4)
CHA1 (-5)

Saving Throws
Skills
Damage Immunities
thunder
Condition Immunities
blinded, deafened, frightened
Senses
blindsight 30 ft., passive Perception 6
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Deafening Boom.

When a creature hits the boomer with a melee attack, the boomer releases a blast of sound. Each creature within 10 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 5 (2d4) thunder damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn’t incapacitated.

Death Burst.

When it dies, the boomer explodes in a cacophonous burst. Each creature within 30 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage and isn’t deafened.

False Appearance.

While the boomer remains motionless, it is indistinguishable from an ordinary fungus.

Reactions

Shriek.

If bright light or a creature is within 30 feet of the boomer, it emits a shriek audible within 300 feet of it. The boomer continues to shriek until the disturbance moves out of range and for 1d4 of the boomer's turns afterward.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details