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Balloon Spider 2014

CR 1 beast

Medium beast, unaligned


Armor Class
13
Hit Points
36 (8d8)
Speed
20 ft., fly 40 ft. (hover)

STR10 (+0)
DEX16 (+3)
CON10 (+0)
INT2 (-4)
WIS12 (+1)
CHA4 (-3)

Saving Throws
Skills
Perception +3
Damage Immunities
lightning
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Erratic Discharge.

A creature that starts its turn within 10 feet of the balloon spider must make a DC 12 Constitution saving throw. On a failure, the creature takes 2 (1d4) lightning damage and can move or take an action on its turn, but not both. On a success, the creature gains the benefits of the haste spell until the end of its turn. If a creature’s saving throw is successful, it is immune to the spider’s Erratic Discharge for the next 24 hours.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage plus 5 (2d4) lightning damage, and the target must succeed on a DC 12 Constitution saving throw or it can move or take an action on its turn, but not both.

Charged Web (Recharge 4–6).

Ranged Weapon Attack: +5 to hit, range 40/80 ft., one creature. Hit: The target is grappled (escape DC 13) by strands of charged webbing and begins to hover off the ground. Until this grapple ends, the target takes 1 lightning damage at the start of each of its turns. In addition, the grappled target can make a DC 12 Dexterity (Acrobatics) check to manipulate the strands of webbing and fly 10 feet in any direction.

Draw In.

The balloon spider magically pulls all creatures grappled by its webbing up to 10 feet toward it. If this movement pulls the creature within 5 feet of the balloon spider, the spider can make one bite attack against the creature as a bonus action.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details