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Apaxrusl 2014

CR 3 construct

Medium construct, neutral


Armor Class
13 (natural armor)
Hit Points
60 (8d8+24)
Speed
30 ft., burrow 30 ft.

STR17 (+3)
DEX13 (+1)
CON16 (+3)
INT9 (-1)
WIS6 (-2)
CHA7 (-2)

Saving Throws
Skills
Stealth +3
Vulnerabilities
thunder
Damage Immunities
fire, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., tremorsense 30 ft., passive Perception 8
Languages
Abyssal and one language of its creator
Challenge
3 (700 XP) · Proficiency Bonus +2

Earth Glide.

The apaxrusl can burrow through nonmagical, unworked earth and stone. While doing so, the apaxrusl doesn’t disturb the material it moves through.

Fiendish Construct.

The apaxrusl’s sand is infused with the souls of the damned. Its type is fiend in addition to construct when determining the effects of features such as a paladin’s Divine Smite or a ranger’s Primeval Awareness.

Actions

Multiattack.

The apaxrusl makes two slam attacks. If both attacks hit the same creature, the target is blinded for 1 minute or until it uses an action to wipe its eyes.

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Fiery Sands (Recharge 5–6).

Sand whips violently around the apaxrusl. Each creature within 10 feet of the apaxrusl must make a DC 13 Constitution saving throw, taking 10 (3d6) slashing damage and 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Shifting Sands.

The apaxrusl can shift the flowing sands of its body to avoid harm. When the apaxrusl takes damage, roll a d12. Reduce the damage it takes by the number rolled.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details